Main Classes

Assassin: A speed/stealth type classes that can one hit ko, has long cooldowns

Swordsman: An offense type class that’s known for combos, has average cooldowns

Tanker: The slowest type class known for having shields, having the most health and defense, has long cooldowns

Musician: Can be offensive, defensive, or support but are generally weak, short cooldowns

Cleric: A pure healer type, average cooldowns

Druid: Can heal others and use defensive spells, average cooldowns

Magician: Able to cast spells and does the most damage, average cooldown

Summoner: Makes a contract with monsters and summons them to deal damage, very long cooldown (can revive)

Enchanter: Uses spells to temporarily buff or debuff someone

Hunter: Has the ability to use daggers and crossbow. Usually used as scouts, average cooldowns.

Lancer: Uses spears, have high agility, and can deal with enemies in a safe distance, long cooldown

Gunner: Uses a gun or crossbows to deal damage, average cooldown